Forecasting Metaverse Threats: Will it Become Metaworse?
The current metaverse concept is made up of many distinct and interconnected virtual spaces. Therefore, it's impossible for one company to create the whole metaverse on its own. One estimate that is optimistic is that the metaverse as a whole is between five and 10 years away from its fully operational. However, over the coming 3 to 5 years we can expect to be flooded with more applications that are similar to the metaverse. Certain, like Decentraland or Crypto Voxels, as well as games such as Minecraft or Second Life, already exist.
The current
metaverse-like applications are made specifically for gamers, not the general
public. In the near future we can expect
daily activities like remote work entertainment as well as education and
shopping will be performed in the next generation of metaverse-like apps. A majority of these applications will be able to share
cyberspace and will evolve to a single, unified metaverse as the technology
behind them (hardware software, hardware networks, infrastructure for network
connectivity, and widespread) becomes mature. Within this space of shared resources users can effortlessly
move between different applications and connect to the metaverse with many
different hardware.
The metaverse may also
have its own unique flavor of criminality. We'll explore this in the blog that follows and
related Research paper.
Then, what exactly does
the Metaverse mean?
There are a variety of
opinions on what the metaverse is and how it is a part of the overall web. To help us in our investigations we came up with a rough
definition of the metaverse.
The metaverse is a cloud
distributed, multi-vendor, immersive-interactive operating environment that
allows users to access it using different categories of connected devices (both
static and mobile). It utilizes Web 2.0 and Web 3.0 technologies to create an
interactive layer that is built on top of the internet as it is currently. According to the proposal, it's an open platform that allows
players to work and playing within the virtual, augmented or mixed environment. It is similar to the existing MMORPG platforms, however, while
each MMPORG is a unique, proprietary virtual world The metaverse will permit
players to move seamlessly between virtual worlds and their own virtual
resources. The
metaverse isn't just an online platform for humans and AI, but also an
interface for communication between smart city devices , with which AI and
humans can share information.
It is, in essence, an
Internet of Experiences (IoX. )
However, we expect that our definition to change in the same way that metaverse
theory develops.
What are the threats to
the metaverse?
It's hard to forecast
cyberthreats to a product space that isn't yet in existence and could or might
never exist in the way we imagine. With
this in mind we came up with ideas to improve our knowledge of the metaverse
and find threats to the metaverse and within the metaverse.
NFTs
A lot of attention has
been paid to the importance of using tokens that are non-fungible (NFTs)
throughout the world of the metaverse. NFTs are unique blockchain-stored data units that are able
to be traded and sold. NFT data may
contain hashes or links to digital files, such as photographs, text, videos and
audio files in order to confirm ownership of digital assets. NFTs control ownership of assets however they don't keep
assets, leaving the users vulnerable to threats like ransoming and other. In the event that files become encrypted by ransomware
owners of NFT will not be in a position to access the files. If the blockchain is vulnerable to Sybil attacks or
attacks, the asset could be taken.
Scammers are also able
to copy the NFT with a subtle alteration of couple of bits of data within the
protected file, and then selling the exact same digital asset. The servers for asset storage can be altered according to
Moxie Marlinspike showed, by altering the content returned by the URL that is
stored within the NFT.
Another issue with
security concerns transfer of assets. Moving
digital assets across metaverse spaces could incur charges due to verification,
as well as because assets that are not compatible need to be
"converted" to work on a platform that is technologically different. Asset brokers are used for this, however, fraudulent actors
posing as assets brokers could deceive users.
Prior to the best
practices and regulations are in place, virtual trade routes may resemble what
is known as the Wild West. If
it is firmly rooted on blockchain technologies, they could in essence be an
unregulated marketplace in which no specific government or legal entity is in
place to assist in the case of fraud. The
current attacks, such as drive-by-downloads, phishing and other types of
attacks could also be more effective because of the level of trust blockchain
technology provides.
The Darkverse
It is believed that
the darkverse is similar to similar to Dark Web, will be an
uninvolved space that malicious users can interact with. The virtual presence is similar to real-world spaces used
for clandestine gatherings, which makes it a good option for criminals to use
it to aid their illicit activities. In
addition, it could provide a safe place for freedom of speech against oppressive
governments or entities.
Darkverse worlds can be
designed in a way that they only accessible when the user is physically present
which protects communities that are closed to the public. The proximity and location-based messages will make it hard
for police forces (LEA) to access metaverse information.
The darkverse is
particularly troublesome due to serious crimes like child pornography have
already become a huge issue in the world of internet. The offenses are not well defined in terms of law and difficult
to enforce through LEA in virtual space.
Financial Fraud
The huge volume of
online operations in the Metaverse is likely to draw criminals looking to steal
money and other digital assets. Within
the Metaverse, a brand new electronic economy (using Bitcoin, Ethereum, real
money, PayPal, e-transfers, etc.) will
function and exchange rates will be controlled by the open (and possible
controlled) market. This is a major
opportunity for manipulators of markets. Metaverse-only
companies that are not covered by any government can be able to avoid paying
income tax. Ponzi schemes and securities
frauds can cause harm to investors in the metaverse. Digital currencies as well as digital assets and fiat money
systems could cause a crash similar to that of the Terra/LUNA
cryptocurrency in 2022..
Digital currencies are
excellent to receive money, but when a user is robbed or has transaction issues
publishers will be faced with complicated financial problems, perhaps at the
level of regulation. If a person
is robbed or scammed seeking help, filing complaints or pursuing legal action
will be almost impossible when they are using digital currencies that are
decentralized.
Within the realm of
metaphysics, one could be sure that fake endorsements, recommendations, and investments
can artificially increase the value of digital assets. As an example, the worth in the"land" or virtual
"land" is largely dependent on perceptions, and is influenced by a
variety of elements.
Social Engineering
Social engineering
refers to a range of malicious human interactions that aim to deceive
individuals into making errors and divulging sensitive information. Social engineering-based scams are more effective when
criminals have complete details about their victims. Metaverse hackers are able to perform precise sentiment
analysis using personal data like the body, eye vocal, movement tracking, voice
and so on. The data collected is all
private and is able to be stolen or used for a nefarious purpose.
State actors or
criminals will search for vulnerable groups of people at risk of being
sensitive to certain issues and then use targeted stories to influence the
subject. Metaverses are a great place to
conduct deep fakes by criminals, as mixing visuals with speech creates an
effective way to express opinions (and an instrument to manipulate).
Metaverse users also
need to be cautious of hackers who try to impersonate avatars of official
avatars in order to deceive users of the metaverse. False avatars may not be necessary since avatar's assets are
easily gathered and copied. If someone is
able to impersonate an avatar's official skin could be able to access the
metaverse and create trouble, which reflects negatively on the company that is
impersonated.
Criminals may also fake
doctors' identities using the metaverse to give patients false medical advice
to get payment. In broader scams, fake news
worlds can be created and used as intelligence-gathering VR honeypots and
malicious advertisers can sell trojanized digital products.
The metaverse extends
beyond physical boundaries and people are exposed to scammers from all over the
world and criminals based on social engineering will increase.
Conclusion
The next stage of mixed,
augmented as well as virtual reality set to be called the metaverse. By utilizing new technologies and techniques, it will
provide people with an immersive experience, namely it's the Internet of
Experiences. The user will have the
sensation of taking part in real-life activities.
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